Solution to Gear Rarity problem
With the recent patch a lot of people are complaning about the "none-existing" impact of gear.
The reason of the patch is to get low-geared people able to compete with high-geared people, and this is not a bad idea, but looting a legendary item with 0 good rolls now is like looting a white item.
A solution i would suggest is implementing Rarity base Random Modifiers :
A green chest piece with Random Max hp could for exemple only go up to 2, while a Legendary could go up to 5-6.
This is just an exemple, but i think Rarity base Random Modifiers could match the developers' and the players' expectations.
Comments: 6
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
26 Oct, '24
<Hidden>Highlighted comment
Or a better idea is to completely remove this garbage patch and leave it how it was before which was perfectly fine -
26 Oct, '24
<Hidden>Yeah i also think base max hp should get back up, the fights were more interesting this way, but this is not the topic tbh
-
26 Oct, '24
<Hidden>I agree, this should be the next step in balancing. Well, this and the health/strength, barbarians and rangers need to be balanced.