Solution to Gear Rarity problem

116 votes

With the recent patch a lot of people are complaning about the "none-existing" impact of gear.
The reason of the patch is to get low-geared people able to compete with high-geared people, and this is not a bad idea, but looting a legendary item with 0 good rolls now is like looting a white item.

A solution i would suggest is implementing Rarity base Random Modifiers :
A green chest piece with Random Max hp could for exemple only go up to 2, while a Legendary could go up to 5-6.
This is just an exemple, but i think Rarity base Random Modifiers could match the developers' and the players' expectations.

Under consideration Suggested by: <Hidden> Upvoted: 05 Sep, '25 Comments: 6

Comments: 6
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