Reworked Melee Combat
Currently in the game melee combat is not as good as it should it is just a stat check where you hit people and they hit you back and eventually player with worse gear dies, blocking a player is not rewarding since you can block forever and they can keep hitting you eventually you will need to open your block to hit back and tank the incoming attack, fighter's counter attack perk doesn't help at all too. Also there is a perk called Crush if a barbarian with this perk hits a player's shield with a warmaul gets a guaranteed hit and it is not a very good combat design since player who get blocked doesn't get any penalty for getting blocked. only viable weapon which is longsword is currently available for only 2 classes. a parry system with shields, longsword, parrying daggers would fit the game as well as different stances for weapon types so people won't be attacking from same angles. Parries, Feints, Posture mechanic, Guard breaks and maybe stamina is a thing that should be in the game.
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16 Sep, '24
<Hidden>Highlighted comment
I like it, they could bring some new swords that are used only with two hands or have those attributes, I proposed that the Kriss Dager have a feint and be two-handed, so that a fighter does not use it and it is a prodigy weapon for a rogue, but that is the beginning, the most reasonable thing is that if they do that they will do more. -
23 Oct, '23
<Hidden>I've seen this recommended on reddit before too and I think that any more outplayability (thats not a word but u know what i mean) would be good for the game to make it more skill based
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24 Oct, '23
<Hidden>That would be cool, but if we take into account the amount of work that would be, it would either take a long time or not happen at all. I wouldn't get my hopes up.