Bring back Fog of War but better
The removal of fow brought back alot of the issues thst where already solved. Like spawnrushing, bossrushing and over all dullness in exploration.
Pls consider bringing fow back in a improved version. There are a lot of very good suggestions on how to make FoW better.
- share your map with your team
- get the map of people you kill through looting them
- Add a consumable item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room on your map for exemple or a room with an objective (door, hoard, big chest).
- Make that the totem in the boss treasure
room reveal the position of the 2nd boss on your map. And the treasure room once both bosses are dead
- soulhearts in hand show the direction to the closest altar of sacrifice
- An NPC in
the dungeon who can trade treasure for a
map of the dungeon, or the direction to a
point of interest
Fow had it's problems. But pls try to fix it instead of just removing it.
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19 May, '25
<Hidden>Highlighted comment
I liked FoW, the ONLY change I was hoping they would've done is make the boss room visible if holding a boss summon in hand, some cool effect once opening the map -
19 Apr, '25
<Hidden>I like the all parts except killing people, no real reason just didn't resonate with me.
I'd love if there was a shrine that revealed 4-6 random rooms on the map. -
22 Apr, '25
<Hidden>Benefits of Fog of War:
- fixes whole lobby in one module problem
- reduces constant 3rd party problem
- reduces boss farming(real money making)
- keeps players playing for longer as quests are harder to complete(good from dev perspective)
- can help to identify players using ESP
- gives dungeon crawling vibe
- reduces stream-sniping -
30 Apr, '25
<Hidden>Interactive Map Features: Introduce an interactive map where players can annotate or mark areas of interest, such as resource nodes, traps, or hidden passages they discover.
Map Customization: Allow players to customize their map with symbols or notes, which could be useful for strategizing before exploring new areas or dungeons. -
02 Nov, '25
<Hidden>Yes! This is very good! Bring back FoW, but make it more immersive like it is suggested above!