Improve continuous dungeon instead of reimplementing the circle
Random maps and fow in general are the best changes to the game since the removal of the circle (wait a sec). But they need to flesh them out more. Implement ways to lift the fog, share map between teammembers, team pings on the shared map, hints that point you to points of interest like bosses, that you can find in the dungeon. In general more points of interest that doesn't just cater to bossfarmers. Maybe some kind of arena, where you can sacrifice the soul hearts of slain players to unlock a treasure room as a poi for pvp enjoyers. And also more interesting things to find in the dungeon to encourage exploring. Bring in random events like roaming bosses, loot goblin, occult rituals that might net you good loot, expressman and gobbo merchant apearing in random modules, and so on. BR circle is not the way imo for an extraction game. And I fear our small player base can't really sustain an additional br game mode.
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13 Mar, '25
<Hidden>Highlighted comment
That's some really cool idea. I have some more about the Fog of War, for exemple you should get the map of people you kill, maybe increase the discovery range or link it to a stat, like Ressourcefulness or Memory capacity, and most importantly I think it need a special item that you can only found in the dungeon. Like the scrap of a map or a compass who show an exit and the boss room on your map for exemple. You could drop them with a high drop rate on the Skeleton corpse you find on the ground pretty much everywhere (like it's an adventurer who start drawing a map and died) or with a lower drop rate on regular Skeleton monster. -
16 Mar, '25
<Hidden>"sacrifice the soul hearts of slain players to unlock a treasure room" contente idea
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20 Mar, '25
<Hidden>i think randomized maps makes the game near impossible to even play effectively...... I have to roam aimlessly to maybe find the cave troll, then do the same to find the cyclopse then kill both, then find a door, to maybe mine gold? oh and all under 15 mins. just impractical. maybe jsut further develop this random map style beyond the initial layer of the map, keep those changes fro layer 2s of the map depths.
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28 Mar, '25
<Hidden>That could be nice too to help with Fog of War. The shrine in the loot room below a slain boss should upon activation reveal the location of the second boss. If both bosses are slain, the shrine should reveal the location of the loot room. Easy, smart and engaging fix imo.
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13 Apr, '25
<Hidden>Randomization and fow are literally the worst changes they've made and they've tanked the player base.
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02 Sep, '25
<Hidden>How do I downvote this keep the fog out the game it was by far the worst thing they’ve ever done to the map