New Warlock Perk: Pact Weapon
New Perk: Pact Weapon
Your primary weapon becomes your pact weapon, granting 3% action speed. When equipping/holstering your weapon, magically summon/dismiss it instead, increasing equip speed by 35%.
(Numbers tentative)
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Casterlock has been receiving a lot of nerfs, but the melee playstyle is not receiving much support. With Kris removed, all but one of Warlock's weapons are slow two handers, which, while fun to use, are difficult to kit for in a hybrid build, as you need to be able to survive melee (hp/vig), do damage (STR) and have a baseline to have all your buffs & spells and/or cast speed for Demon Armor (know) before you can fit DEX into your build.
This ties to another particular weakness of this playstyle, *draw speed*. A Hybrid Warlock needs to switch between Spellbook and a large weapon often. Against many classes in close-range, just pulling out your spellbook can get you killed. This classic aspect of the Warlock archetype could be made into a perk to help this.
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25 Sep, '24
<Hidden>Highlighted comment
A potential drawback, if needed, could be that you would no longer be able to swap this weapon out for another during a match; as the pact weapon is bound to the Warlock. However, I feel the effect of the perk is not so strong that it needs a drawback, and it would be annoying if you were to find a better version of the same weapon in dungeon (unless it let you equip other weapons of the same type)
Another upside to this I could not fit in the suggestion: as the perk description implies, this perk would have the cosmetic bonus of a sick weapon summoning effect :) -
26 Sep, '24
<Hidden>Che pelotudo te pensas que agregando mas al personaje mas chetado hace el juego sea mas justo?. Hay que aclarar que el primer rol que necesita un cambio es el rol olvidado por todos que es el rogue, esto parece league of leguends, tratemos de proteger los roles porque lo que falta es que se venga un nuevo rol que sea el kun fu panda o roky balboa o el medico de la peste. Por favor dense cuenta gente pelotuda, yo uso al bárbaro, y sabes uso dos neuronas para usarlo y matar a un warlock me es rre facil, dense cuenta gente, la misma comunidad que rodea el juego le arruina su esencia
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03 Oct, '24
<Hidden>@ 2 comments up, if they were down with that, I'd take it lol. The numbers I listed were not locked in ideas, but since the perk adds two benefits I did not want to over-do it. Sad that I have to consider this, but people would get pissed if this perk did as much as a Fighter melee perk (sword mastery's 5% action speed). 3% action + the 35% draw speed is a fair split, I think. Not quite putting the class over Fighter or Barb, but rather, giving them a little bit of Fighter and Bard DNA (superior dexterity)
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07 Oct, '24
<Hidden>This is a really cool idea and totally adds to the character fantasy of a Warlock.
It's unfortunate that what Warlock does not need more options for their kit right now. Unfortunately they are being abused along with fighter.
However I firmly believe Player Fantasy > Balancing. As long as everybody gets to feel the fantasy of their preferred role. (Barbarian smack hard, Rogue sneak and burst, Ranger shooty and runny) then that's whats most important.
So this idea would be super cool.