Dark and Darker's Content Problem
Hey, I'm an avid lover of Dark and Darker and the extraction genre in general!
I've been very addicted these last few months, but I'm starting to feel a bit frustrated with the direction this game is taking.
My suggestion is instead of focusing so much dev time on new maps and new classes, We should direct our focus to creating new player experiences for current maps and classes, We have a great game, let's evolve and enhance it!
They could add:
Ritual Room, put in item, wave of monsters spawn, loud noise to alert nearby players, get big rewards after.
Mini Dungeon, contains one entrance and an exit that unlocks when you complete the boss, that contains a few hard rooms then boss.
Forge, lets you enhance/modify/create Gear creating a loud noise while it crafts for a certain amount of time.
Out of game content like Guilds,Factions etc.
These are things that i came up with/stole from other games ive played and are just some examples that would create new experiences.
Comments: 17
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29 Sep, '24
<Hidden>Highlighted comment
I agree I think they will add more things once they get this court case verdict in October. -
19 Jun, '24
<Hidden>I love the ideia of forge. The trade market is kinda enough, but is too random and dependant of other players
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16 Jul, '24
<Hidden>I especially like the Forge idea, for exemple they could add it to implement the Gem and Socket system they talked about in the last Q&A. You could have a merchant, like the goblin merchant, collector etc that allow to add socket/put gem on your item but will cost you gold and take time or have % of failling. But you can also take the risk to bring your item/gem in game and go to the Forge module to do the same thing for free, without waiting/with 100% success rate.
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08 Aug, '24
<Hidden>these ideas are already being worked on by the devs, if you go to the old QnAs you'll see literally everything you mentioned is "coming soon(is
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16 Aug, '24
<Hidden>W on everything but no the forge shit feels so causal friendly and moving the game from being a hardcore
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12 Nov, '24
<Hidden>Imo an other cool thing like this could be if the Expressman instead of being between floor for everyone was in a room in the dungeon and your need to go there to give him stuff to extract.
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12 Jan, '25
<Hidden>The Druid's transformation wheel kept changing, but suddenly it wouldn't open anymore
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31 Mar, '25
<Hidden>Some other idea of point of interest
The Expressman : Put him in a random room in the dungeon and your need to go there to give him stuff to extract.
Fishing : https://youtu.be/eusNKWKROfg nothing to add.
A Forge : It does the same thing that the Goldsmith but you can get the max roll of a stat and it cost only the gem (That mean you need to bring your gear and gem in the dungeon and take the risk to lose it)
A gem Hoard: Like a gold Hoard but with a higher gem drop rate, put them only behind the Key room so people actually use them -
24 May, '25
<Hidden>По поводу что бы Почместер был на локации пвп зоны - смысла 0, тогда какой смысл вообще лутаться, если там будет сидеть игрок в невидемости и ждать, пока ты с ним наболтаешься...
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31 Aug, '25
<Hidden>Disagree with the forge idea.
Criticism: Having to take control of an area to upgrade gear in a game that has already suffered from gear dependency and stat check's (which was making fights near, if not outright, impossible to win) would only hurt the game.
Suggestion: Perhaps the forge could be used for cosmetic changes or something along those lines.
Agree with focus on current content.
Criticism: Current areas and even loot items feel extremely under utilised and a bit repetitive. I am concerned with the procedural generation goal that this issue will never be truly addressed.
Compliments: The game has fantastic atmosphere, sound and movement. The simplicity is perfect while the game still has depth.
Suggestion: Expand mob actions and movements. Create additional methods of moving between rooms instead of just being doors everywhere. Add more interactive sections of rooms and maps. Some silly/funny additions would suit the game perfectly. -
25 Sep, '25
<Hidden>Была исправлена ошибка слаймов они таскали трупы за собой, может это всё таки оставить, как будто бы они поглащали бы трупы.