How to break the ranged meta

196 votes

1. Remove momentum keep mid air. It is the main reason kiters can outrun someone chasing them even if they dont hit any shot or spell. I'm fine with being kited if the enemy out plays me by just hitting shots. If I can circumvent that I should be able to close the gap.
2. Add hard cc (stuns) to melee playstyles. I think it's completely weird that the best cc in this game is in the hands of kiting classes, which further enhances there kiting, while melee classes have close to no option to bind an enemy to them when they catch them. This cc could come in the form of abilities, or you could rework some 2h weapons secondary attacks. Nobody uses them anyway.

To be clear: I dont want kiting or ranged combat to be removed or nerfed to uselessness. I just want it to be one playstyle out of many with counterplay and not the prime solution to every problem and every matchup

Under consideration Suggested by: <Hidden> Upvoted: 03 May Comments: 2

Comments: 2
OldestNewestMost likesFewest likes