Rogue Rework Suggestion Master of poisons

1.2K votes

Give rogue a poison memory similar to spell memory. This would allow the rogue to have access to a limited but restorable amount of different variations of poison within the dungeon,

each one having a different effect that is used on contact. Turning the rogue into a hybrid melee caster, breaking the traditional formula of ranged casting. These poisons can range from slows to miniature silences to draining spell charges etc.

This gives rogue a much greater team synergy allowing them to do something no other character is capable of. While also giving them a much more interesting role both fighting against them and as them in solo

At which point some of the power rogue currently possesses can be taken away from the landmine playstyle which has plagued the class ever since its inception

This offers
Variety
Team Utility
Player choice and more skill expression to the class.

Under consideration Suggested by: <Hidden> Upvoted: yesterday Comments: 17

Comments: 17
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