Rogue [Dagger Mastery] - Critical Hit passive perk

94 votes

Equip only daggers, but gain bonus damage (i.e. Longsword riposte) when striking a highlighted pressure point within visible range. The cooldown starts if you leave proximity

Restricts Rogue from using other weapons due to mastery. In the presence of visible targets, Rogue identifies pressure points, revealing a highlighted area on a specific body part as a vital point. The pressure point persists for a duration, contingent on the Rogue's proximity to the target; if the Rogue moves away, the pressure point vanishes. TO MAINTAIN BALANCE, hitting the enemy outside the highlighted area before triggering the point causes it to DISAPPEAR PREMATURELY, initiating a COOLDOWN PERIOD. Cooldown restricts the immediate identification of a new vital point, encouraging a calculated hit-and-run approach to maximize effectiveness. Rogue can discern whether a vital point is on the front or back of the target, and subsequent vitals will always spawn on the opposite side of the previous identification.

Under consideration Suggested by: <Hidden> Upvoted: 06 Jan Comments: 7

Comments: 7
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